Update V1.1
Death-Defying Cannibal Uprising » Devlog
Death-Defying Cannibal Uprising v1.1 UPDATE
Hey! Decided to fix up the game and make it a bit more fun and interesting so here you go, DDCU version 1.1!
Here is the changes in this update (also found in the "READ ME PLEASE!" file)
- Improved balancing for "KILL OR BE KILLED!", making it slightly easier to complete than before
- Human spawn system changed for "KILL OR BE KILLED!", making enemy spawns less predictable and less janky
- Level text for "GET THEM BEFORE THEY ESCAPE!" moved to centre of the screen to make it consistent with other level titles
- Music issues after dying fixed
- Improved Human Boss balancing, the human now takes less hits to destroy
- Transition between Human Boss and the continue screen has been modified to show the human exploding better
- HUD for "RUN AND GUN!" now fades when the character is overlapping it, improves visibility
- FINAL BOSS is now very slightly easier as the attack cone for the player is now bigger
- Music for FINAL BOSS now gets faster the lower the Giga Zombie's health is
- Read me file no longer mentions a manual (due to the fact one was never made)
- Read me has been modified to list all changes and be more informative overall
- Other bugs were fixed
Files
ddcu.zip 21 MB
Feb 26, 2023
Get Death-Defying Cannibal Uprising
Death-Defying Cannibal Uprising
KILL OR BE KILLED!
Status | Released |
Author | BLIGHTWORKS |
Genre | Action, Platformer, Shooter |
Tags | Arcade, atari, Fast-Paced, NES (Nintendo Entertainment System), Pixel Art, Retro, Short, Top-Down |
Languages | English |
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